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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time, or simply ping, is the main meassure of connection lag. Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms).

  3. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...

  4. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    Ping operates by means of Internet Control Message Protocol (ICMP) packets. Pinging involves sending an ICMP echo request to the target host and waiting for an ICMP echo reply . The program reports errors, packet loss , and a statistical summary of the results, typically including the minimum, maximum, the mean round-trip times, and standard ...

  5. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  6. Microsoft Kinect: What does it mean for social games? - AOL

    www.aol.com/news/2010-06-14-microsoft-kinect...

    The more traditional video games world has been growing progressively more social in recent years. The Nintendo Wii has turned gaming from a solitary activity to a family affair and Microsoft's ...

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  8. Ping - Wikipedia

    en.wikipedia.org/wiki/Ping

    Ping (video games), the network latency between computers used in online gaming Mention (blogging) , a reference to a user profile, especially called a "ping" when this delivers a notification sound Ping.fm , a defunct microblog social network

  9. Woman Missing After Not Getting on Connecting Flight Sent ...

    www.aol.com/lifestyle/woman-missing-not-getting...

    Hannah Kobayashi, from Hawaii, has been missing since she landed in Los Angeles on Friday, Nov. 8. A Hawaii woman who has been missing since she failed to board a connecting flight in Los Angeles ...