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  2. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Pixel art scaling algorithms are graphical filters that attempt to enhance the appearance of hand-drawn 2D pixel art graphics. These algorithms are a form of automatic image enhancement. Pixel art scaling algorithms employ methods significantly different than the common methods of image rescaling , which have the goal of preserving the ...

  3. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    For magnifying computer graphics with low resolution and few colors (usually from 2 to 256 colors), better results will be achieved by pixel art scaling algorithms such as hqx or xbr. These produce sharp edges and maintain high level of detail.

  4. hqx - Wikipedia

    en.wikipedia.org/wiki/Hqx

    For each pixel, the surrounding 8 pixels are compared to the color of the source pixel. Shapes are detected by checking for pixels of similar color according to a YUV threshold. hqx uses the YUV color space to calculate color differences, so that differences in brightness are weighted higher to order to mimic human perception. [ 2 ]

  5. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    As pixel-art graphics are usually low-resolution, they rely on careful placement of individual pixels, often with a limited palette of colors. This results in graphics that rely on stylized visual cues to define complex shapes with little resolution, down to individual pixels. This makes scaling pixel art a particularly difficult problem.

  6. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

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    mail.aol.com

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  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Nearest-neighbor interpolation is the simplest and crudest filtering method — it simply uses the color of the texel closest to the pixel center for the pixel color. While simple, this results in a large number of artifacts - texture 'blockiness' during magnification, [ 3 ] and aliasing and shimmering during minification. [ 4 ]

  9. College Football Playoff rankings: Oregon, Ohio State and ...

    www.aol.com/sports/oregon-ohio-state-georgia...

    There weren’t any surprises in the first set of rankings for the 12-team College Football Playoff. Oregon was the No. 1 team ahead of Ohio State, Georgia and Miami.