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Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix ...
Each technique presents different trade-offs regarding virtual machine to GPU consolidation ratio, graphics acceleration, rendering fidelity and feature support, portability to different hardware, isolation between virtual machines, and support for suspending/resuming and live migration.
Alea GPU also provides a simplified GPU programming model based on GPU parallel-for and parallel aggregate using delegates and automatic memory management. [23] MATLAB supports GPGPU acceleration using the Parallel Computing Toolbox and MATLAB Distributed Computing Server, [24] and third-party packages like Jacket.
Hardware-accelerated GPU scheduling: masked as an additional option in the system settings, when enabled offloads high-frequency tasks to a dedicated GPU-based scheduling processor, reducing CPU scheduling overhead. Requires ad-hoc hardware and driver support. [61] Sampler Feedback, allowing a finer tune of the resources usage in a scene. [62]
Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [8] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms. [2]
A GPU cluster is a computer cluster in which each node is equipped with a graphics processing unit (GPU). By harnessing the computational power of modern GPUs via general-purpose computing on graphics processing units (GPGPU), very fast calculations can be performed with a GPU cluster. Titan, the first supercomputer to use GPUs
The first true graphics hardware support was added to Mesa in 1997, based upon the Glide API for the then new 3dfx Voodoo I/II graphics cards and their successors. [129] A major problem of using Glide as the acceleration layer was the habit of Glide to run full screen, which was only suitable for computer games.
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .