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Inside 1970s computer console apparatus. Automatic equipment is considered a cornerstone of the modern bowling center. The traditional bowling center of the early 20th century was advanced in automation when the pinsetter person ("pin boy"), who set back up by hand the bowled down pins, [1] was replaced by a machine that automatically replaced the pins in their proper play positions.
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10th Frame is a ten-pin bowling simulation game published by Access Software in 1986. Up to eight players can take part in open bowling or a tournament. It was released for the Amstrad CPC, Atari ST, Commodore 64, IBM PC compatibles, MSX, and ZX Spectrum.
Sep. 23—Green Country Lanes Men's 225: Johnny Barney 248; Rowdy Holland 235-248; Billy Barney 234; Windsor Llewellyn 228; James Martin 236; Chuck Wilkinson 245; Doug Pingleton 227-234; Jessie ...
Scoresheet of a "perfect game" (300 score in tenpin bowling) The number of sanctioned perfect (300) games per league bowler has increased substantially since the 1990s. . Freeman and Hatfield posit that the increase in perfect games is due to factors such as the introduction of reactive resin coverstocks, asymmetric ball cores, synthetic lane surfaces, and precision lane oiling mac
A picture of a Wii Sports disc. Wii Sports is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console.The game was released in North America along with the Wii on November 19, 2006, and in Japan, Australia, and Europe the following month.
Tenpin bowling is a type of bowling in which a bowler rolls a bowling ball down a wood or synthetic lane toward ten pins positioned evenly in four rows in an equilateral triangle. The goal is to knock down all ten pins on the first roll of the ball (a strike), or failing that, on the second roll (a spare). While most people approach modern ...
A ten-pin bowling score sheet showing how a strike is scored The number of sanctioned perfect (300) games per league bowler has increased substantially since the 1990s. . Freeman and Hatfield posit that the increase in perfect games is due to factors such as the introduction of reactive resin coverstocks, asymmetric ball cores, synthetic lane surfaces, and precision lane oiling mach