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Vortex Studio is a simulation software platform developed by CM Labs Simulations.It features a real-time physics engine that simulates rigid body dynamics, collision detection, contact determination, and dynamic reactions.
Jeepney Simulator is a 2023 Filipino simulator game developed by indie game studio Spacezero Interactive. [1] An early access version of the game was released on July 17, 2023, and the full version was released on September 16 for Windows as a paid game. [2] [3] Jeepney Simulator is about a video game depicting life as a jeepney driver in the ...
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.
Unreal Engine - immersive virtual-reality training simulation software. Vensim - system dynamics and continuous simulation software for business and public policy applications. VisSim - system simulation and optional C-code generation of electrical, process, control, bio-medical, mechanical and UML State chart systems.
CIDI (diesel) combustion mode: Sub-models for direct injection, turbulence and chemical kinetic enable the simulation of diesel combustion and emission analysis. Typical user projects have included combustion, PM and NOx simulation over a load-speed map, [8] virtual engine optimization, [9] comparison with 3D-CFD [8] and injection strategy ...
Lushfoil Photography Sim is an upcoming adventure game developed by Matt Newell and published by Annapurna Interactive for Windows.The photography simulator, created with Unreal Engine, showcases various digitized real-life environments across the world through a hiker's perspective.
AGX Dynamics (previously known as AGX Multiphysics) is a proprietary real-time physics engine developed by Algoryx Simulation AB that simulates rigid body dynamics, collision detection, dry frictional contacts, jointed systems, motors, fluids, deformable materials, hydraulics, hydrodynamics, cable systems and wires.
The physics engine used in SpriteKit for iOS and OS X uses Box2D internally. [21] The LiquidFun physics engine is a fork of Box2D by Google, [22] which adds fluid simulation to the engine. LibGDX uses a Java wrapper around native Box2D code written in C as its physics engine. [23]