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  2. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    In computer vision a camera matrix or (camera) projection matrix is a matrix which describes the mapping of a pinhole camera from 3D points in the world to 2D points in an image.

  3. Camera resectioning - Wikipedia

    en.wikipedia.org/wiki/Camera_resectioning

    The camera projection matrix is derived from the intrinsic and extrinsic parameters of the camera, and is often represented by the series of transformations; e.g., a matrix of camera intrinsic parameters, a 3 × 3 rotation matrix, and a translation vector. The camera projection matrix can be used to associate points in a camera's image space ...

  4. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    A diagram of a pinhole camera.. The pinhole camera model describes the mathematical relationship between the coordinates of a point in three-dimensional space and its projection onto the image plane of an ideal pinhole camera, where the camera aperture is described as a point and no lenses are used to focus light.

  5. Homography (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Homography_(computer_vision)

    Includes Matlab Functions for calculating a homography and the fundamental matrix (computer vision). GIMP Tutorial – using the Perspective Tool by Billy Kerr on YouTube. Shows how to do a perspective transform using GIMP. Allan Jepson (2010) Planar Homographies from Department of Computer Science, University of Toronto. Includes 2D homography ...

  6. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/.../Triangulation_(computer_vision)

    In computer vision, triangulation refers to the process of determining a point in 3D space given its projections onto two, or more, images. In order to solve this problem it is necessary to know the parameters of the camera projection function from 3D to 2D for the cameras involved, in the simplest case represented by the camera matrices.

  7. Epipolar geometry - Wikipedia

    en.wikipedia.org/wiki/Epipolar_geometry

    Epipolar constraints can also be described by the fundamental matrix, [1] or in the case of noramlized image coordatinates, the essential matrix [2] between the two cameras. If the points x L and x R are known, their projection lines are also known. If the two image points correspond to the same 3D point X the projection lines must intersect ...

  8. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    Projection is achieved by the use of imaginary "projectors"; the projected, mental image becomes the technician's vision of the desired, finished picture. [further explanation needed] Methods provide a uniform imaging procedure among people trained in technical graphics (mechanical drawing, computer aided design, etc.). By following a method ...

  9. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Efficient PnP (EPnP) is a method developed by Lepetit, et al. in their 2008 International Journal of Computer Vision paper [9] that solves the general problem of PnP for n ≥ 4. This method is based on the notion that each of the n points (which are called reference points) can be expressed as a weighted sum of four virtual control points ...