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Tomb Raider is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive as the debut entry in the Tomb Raider media franchise. It was first released on the Sega Saturn , followed shortly by versions for MS-DOS and the PlayStation .
For Tomb Raider II, minor upgrades were made to the engine, with the main improvements being to the AI and smoothing out Lara's model. [83] Tomb Raider III underwent major revisions, including rewrites to the graphics engine and improvements in the lighting and AI systems. [144] The engine was given a major overhaul for The Last Revelation. The ...
September 27, 1996 Nintendo 64: 92/100 90.67% PaRappa the Rapper: Sony Computer Entertainment: December 6, 1996 PlayStation: 92/100 88.31% Realms of the Haunting: Interplay: December 31, 1996 DOS — 91.86% Tomb Raider: Eidos Interactive: November 14, 1996 DOS — 91.67% Soul Edge: Namco: December 20, 1996 PlayStation: 89/100 91.46% Tomb Raider ...
Release years by system: 1996 - Sega Saturn, MS-DOS, PlayStation, ... In late 1997 this project was adapted into a full sequel and released as Tomb Raider III in 1998.
1996 Clancy Interactive Entertainment: Simon & Schuster Interactive: Tomb Raider II: 1997 Core Design: Eidos Interactive: Tomb Raider III: 1998 Core Design: Eidos Interactive: Tomb Raider: The Last Revelation: 1999 Core Design: Eidos Interactive: Tomb Raider: Chronicles: 2000 Core Design: Eidos Interactive: Tomb Raider: The Angel of Darkness ...
Tomb Raider: The Angel of Darkness, the sixth installment in the Tomb Raider series, which acted as a direct sequel to Tomb Raider: Chronicles and The Last Revelation, received mixed to negative reviews for its poor controls, gameplay, and various bugs, although the graphics and original soundtrack were praised.
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A proprietary disk-rotating glasses system Battle Bird: Arcade: 1986 Developed by Irem and released in January 1986. [5] [6] It used Irem's 3D Vision system, which displayed stereoscopic 3D color graphics using a complex 3D system consisting of a dual-monitor setup, a half-silvered mirror, and a viewer with a polarizing filter for each eye. [6] [7]