enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    They are commonly used to give texture to models, renders, or environments in animation or video games. [1] These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [2] or GIMP, [3] or simply by scanning an image and, if necessary, retouching it on a personal computer.

  3. 9-slice scaling - Wikipedia

    en.wikipedia.org/wiki/9-slice_scaling

    Top: Traditional scaling, corners are distorted. Bottom: 9-slice scaling, corners aren't distorted. 9-slice scaling (also known as Scale 9 grid, 9-slicing or 9-patch) is a 2D image resizing technique to proportionally scale an image by splitting it in a grid of nine parts.

  4. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping . [ 2 ]

  5. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Texture mapping Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Edwin Catmull in 1974. A texture map is applied (mapped) to the surface of a shape, or polygon. This process is akin to applying patterned paper to a plain white box.

  6. Texture synthesis - Wikipedia

    en.wikipedia.org/wiki/Texture_synthesis

    Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and post-production of films.

  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  8. Raster graphics editor - Wikipedia

    en.wikipedia.org/wiki/Raster_graphics_editor

    Adobe Photoshop: Industry standard for photography, design, and digital art; GIMP: Free, open-source alternative with similar features to Photoshop; Corel Painter: Focuses on digital painting with traditional art simulation; Affinity Photo: Professional-grade tools with a one-time purchase model; Procreate(iOS): Popular app for digital painting ...

  9. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.