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  2. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    UML state machine, [1] formerly known as UML statechart, is an extension of the mathematical concept of a finite automaton in computer science applications as expressed in the Unified Modeling Language (UML) notation.

  3. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    State diagram for a turnstile A turnstile. An example of a simple mechanism that can be modeled by a state machine is a turnstile. [4] [5] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway.

  4. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A state diagram for a door that can only be opened and closed. A state diagram is used in computer science and related fields to describe the behavior of systems. State diagrams require that the system is composed of a finite number of states. Sometimes, this is indeed the case, while at other times this is a reasonable abstraction.

  5. List of Unified Modeling Language tools - Wikipedia

    en.wikipedia.org/wiki/List_of_Unified_Modeling...

    Includes glossary, data dictionary, and issue tracking. Supports use case diagrams, auto-generated flow diagrams, screen mock-ups, and free-form diagrams. clang-uml: Un­known Un­known Un­known Un­known No C++ PlantUML, Mermaid.js Generate PlantUML and Mermaild.js diagrams from existing C++ codebase. Dia: Partly No No No

  6. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    This view includes sequence diagrams, activity diagrams and state machine diagrams. UML models can be exchanged among UML tools by using the XML Metadata Interchange (XMI) format. In UML, one of the key tools for behavior modeling is the use-case model, caused by OOSE. Use cases are a way of specifying required usages of a system.

  7. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines . The state pattern can be interpreted as a strategy pattern , which is able to switch a strategy through invocations of methods defined in the ...

  8. State-transition table - Wikipedia

    en.wikipedia.org/wiki/State-transition_table

    Now if the machine is in the state S 1 and receives an input of 0 (first column), the machine will transition to the state S 2. In the state diagram, the former is denoted by the arrow looping from S 1 to S 1 labeled with a 1, and the latter is denoted by the arrow from S 1 to S 2 labeled with a 0. This process can be described statistically ...

  9. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    An ASM state, represented as a rectangle, corresponds to one state of a regular state diagram or finite-state machine. The Moore type outputs are listed inside the box. State Name. State Name: The name of the state is indicated inside the circle and the circle is placed in the top left corner or the name is placed without the circle. State box