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Several members of the Rybka team are strong chess players: Vasik Rajlich, the main author of Rybka is an International Master (IM). GM Larry Kaufman is the 2008 Senior Chess World Champion, and from version 2.3 through version 3 was in primary charge of the evaluation function.
In April 2012, Rajlich participated in an April Fools' Day prank on ChessBase [7] —claiming by using Rybka he had proven to a "99.99999999% certainty" that the accepted King's Gambit is a draw for White, but only after 3.
The Swedish Chess Computer Association (Swedish: Svenska schackdatorföreningen, SSDF) is an organization that tests computer chess software by playing chess programs against one another and producing a rating list. On September 26, 2008, the list was released with Deep Rybka 3 leading with an estimated Elo rating of 3238. Rybka's listing in ...
A computer-based process of analyzing chess abilities across history came from Matej Guid and Ivan Bratko at the University of Ljubljana, Slovenia, in 2006. [20] A similar project was conducted for World Champions in 2007–08 using Rybka 2.3.2a (then-strongest chess program) and a modified version of Guid and Bratko's program "Crafty". [21]
The Chess Classics were chess tournaments initiated by Hans-Walter Schmitt, they were organized in the years 1994 to 2010. ... Rybka and Ikarus With their Programmers.
Arimaa is a chess derivative specifically designed to be difficult for alpha-beta pruning AIs, inspired by Kasparov's loss to Deep Blue in 1997. It allows 4 actions per "move" for a player, greatly increasing the size of the search space, and can reasonably end with a mostly full board and few captured pieces, avoiding endgame tablebase style ...
In 2011, the four time reigning champion engine Rybka, was disqualified from the World Computer Chess Championship for code plagiarism. [11] New competitions sprang up, with the Top Chess Engine Championship being founded in 2010 with a stronger emphasis on automated play, longer games, and allowing stronger hardware.
Fritz is a German chess program originally developed for Chessbase by Frans Morsch based on his Quest program, ported to DOS, and then Windows by Mathias Feist. With version 13, Morsch retired, and his engine was first replaced by Gyula Horvath's Pandix, and then with Fritz 15, Vasik Rajlich's Rybka.