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  2. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    A child's hand location and movement being detected by a gesture recognition algorithm. Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision, [citation needed] it employs mathematical ...

  3. Intel RealSense - Wikipedia

    en.wikipedia.org/wiki/Intel_RealSense

    This is a stand-alone camera that can be attached to a desktop or laptop computer. [21] It is intended to be used for natural gesture-based interaction, face recognition, immersive, video conferencing and collaboration, gaming and learning and 3D scanning. [22] There was also version of this camera to be embedded into laptop computers. [18]

  4. Computer vision - Wikipedia

    en.wikipedia.org/wiki/Computer_vision

    Computer vision is an interdisciplinary field that deals with how computers can be made to gain high-level understanding from digital images or videos.From the perspective of engineering, it seeks to automate tasks that the human visual system can do.

  5. Scale-invariant feature transform - Wikipedia

    en.wikipedia.org/wiki/Scale-invariant_feature...

    The scale-invariant feature transform (SIFT) is a computer vision algorithm to detect, describe, and match local features in images, invented by David Lowe in 1999. [1] Applications include object recognition , robotic mapping and navigation, image stitching , 3D modeling , gesture recognition , video tracking , individual identification of ...

  6. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    A computer should be able to recognize these, analyze the context and respond in a meaningful way, in order to be efficiently used for Human–Computer Interaction. There are many proposed methods [38] to detect the body gesture. Some literature differentiates 2 different approaches in gesture recognition: a 3D model based and an appearance ...

  7. Wired glove - Wikipedia

    en.wikipedia.org/wiki/Wired_glove

    A woman using a head-mounted display and wired gloves. A wired glove (also called a dataglove [1] [2] or cyberglove) is an input device for human–computer interaction worn like a glove. Various sensor technologies are used to capture physical data such as bending of fingers.

  8. Computer processing of body language - Wikipedia

    en.wikipedia.org/wiki/Computer_processing_of...

    The normal way that a computer functions manually is through a person that controls the computer. An individual generates computer actions with the use of either a computer mouse or keyboard. However the latest technology and computer innovation might allow a computer to not only detect body language but also respond to it.

  9. Small object detection - Wikipedia

    en.wikipedia.org/wiki/Small_object_detection

    In windy conditions, the drone automatically makes fine moves to maintain its position and that changes the view near the boundary. It may be possible that some new objects appear near the image boundary. Overall, these affect classification, detection, and eventually tracking accuracy. Shadow and drone movement effect

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