enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    In animation, a walk cycle is a series of frames or illustrations drawn in sequence that loop to create an animation of a walking character. The walk cycle is looped over and over, thus avoiding having to animate each step again.

  3. Outline of animation - Wikipedia

    en.wikipedia.org/wiki/Outline_of_animation

    Animation – rapid display of a sequence of images of 2-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision .

  4. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Traditional animation (also called cel animation or hand-drawn animation) is the process that was used for most animated films of the 20th century. [58] The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. [59] To create the illusion of movement, each drawing differs slightly from the one ...

  5. Storyboard - Wikipedia

    en.wikipedia.org/wiki/Storyboard

    A storyboard for an animated cartoon, showing the number of drawings (~70) needed for an 8-minute film. A film storyboard (sometimes referred to as a shooting board), is essentially a series of frames, with drawings of the sequence of events in a film, similar to a comic book of the

  6. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition.These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.

  7. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

  8. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Computer animation removes the problems of proportion related to "straight ahead action" drawing, but "pose to pose" is still used for computer animation, because of the advantages it brings in composition. [18] The use of computers facilitates this method and can fill in the missing sequences in between poses automatically.

  9. Zoetrope - Wikipedia

    en.wikipedia.org/wiki/Zoetrope

    A zoetrope is a pre-film animation device that produces the illusion of motion, by displaying a sequence of drawings or photographs showing progressive phases of that motion. A zoetrope is a cylindrical variant of the phénakisticope , an apparatus suggested after the stroboscopic discs were introduced in 1833.