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The Chrono (Japanese: クロノ, Hepburn: Kurono) series is a video game franchise developed and published by Square, and is currently owned by Square Enix.The series began in 1995 with the time travel role-playing video game Chrono Trigger, which spawned two continuations, Radical Dreamers: Nusumenai Hōseki, and Chrono Cross.
Chrono Cross [b] is a 1999 role-playing video game developed and published by Square for the PlayStation video game console.It is set in the same world as Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System.
Download QR code; Print/export Download as PDF; Printable version; ... Help. Pages in category "Crossover anime and manga" The following 52 pages are in this category ...
A few of the core characters from Chrono Cross originate from an earlier game titled Radical Dreamers. [1] Chrono series writer Masato Kato felt that the first game in the series, Chrono Trigger, did not wrap up all its story arcs, and as such, wrote the story of Radical Dreamers to conclude some aspects of it. [2]
List of Naruto media Created by Masashi Kishimoto Original work Naruto manga Print publications Book(s) 72 tankōbon volumes 10 databooks 3 artbooks 3 anime profiles Novel(s) 26 novels Films and television Film(s) 11 films Short film(s) 12 shorts Animated series 2 main series 2 spin-offs Official website naruto.com Naruto [a] is a Japanese manga series written and illustrated by Masashi ...
Square released Chrono Cross for the Sony PlayStation in 1999. Cross is a sequel to Chrono Trigger featuring a new setting and cast of characters. [189] Presenting a theme of parallel worlds, the story followed the protagonist Serge—a teenage boy thrust into an alternate reality in which he died years earlier.
First volume of Chrono Crusade, released Fujimi Shobo in December 1999. Written and illustrated by Daisuke Moriyama, the manga series Chrono Crusade spans 56 chapters, called "Acts". The first chapter premiered in the November 1998 issue Dragon Age, where the series ran until its conclusion in the June 2004 issue. [1]
Kato stated that Chrono Cross development encountered difficulty in expanding the game world due to hardware limitations, and that they crammed as much data as they could onto the game disk. [2] Conversely, developing the multiple game endings was seen as easier, on par with Chrono Trigger as a bonus for players who finished the game. [2]