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Final Fantasy Tactics [a] is a 1997 tactical role-playing game developed and published by Square for the PlayStation.It was released in Japan in June 1997 and in North America in January 1998 by Sony Computer Entertainment, it is the first game of the Tactics sub-series within the Final Fantasy franchise, and the first entry set in the fictional world later known as Ivalice.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API , [ 2 ] [ 3 ] designed to be fast, lightweight, portable and without dependencies. [ 4 ]
Articles containing information on the Final Fantasy Tactics subseries of Final Fantasy games. Pages in category "Final Fantasy Tactics" The following 6 pages are in this category, out of 6 total.
Final Fantasy Tactics (ファイナルファンタジータクティクス, Fainaru Fantajī Takutikusu) is a series of tactical role-playing games developed and published by Square and Square Enix.
Final Fantasy Tactics Advance [a] is a 2003 tactical role-playing game developed and published by Square (now Square Enix) for the Nintendo Game Boy Advance. A spin-off of the Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and ...
The second battle in Final Fantasy Tactics A2: Grimoire of the Rift; an enemy prepares to attack the main protagonist Luso.. Final Fantasy Tactics A2: Grimoire of the Rift is a tactical role-playing game in which players take control of a party from the clan of protagonist Luso Clemens—Clan Gully—for turn-based tactical combat in three-dimensional isometric areas viewed through a fixed camera.
Final Fantasy Tactics: The War of the Lions is a turn-based tactical role-playing game. [6] Set within the fictional world of Ivalice, the game follows a war between the Kingdom of Ivalice and its neighbor Ordalia, told as a historical document relating the deeds of an extensive cast drawn from both sides of the conflict.
A distinct difference between tactical RPGs and traditional RPGs is the lack of exploration; [8] for instance, Final Fantasy Tactics does away with the third-person exploration of towns and dungeons that is typical in a Final Fantasy game. [9] Instead of exploration, there is an emphasis on battle strategy.