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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode is commonly used in textbooks and scientific publications related to computer science and numerical computation to describe algorithms in a way that is accessible to programmers regardless of their familiarity with specific programming languages. Textbooks often include an introduction explaining the conventions in use, and the ...

  3. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Pseudocode, flowcharts, drakon-charts, and control tables are structured expressions of algorithms that avoid common ambiguities of natural language. Programming languages are primarily for expressing algorithms in a computer-executable form, but are also used to define or document algorithms.

  4. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    Often pseudo-code is used, which uses the common idioms of such languages without strictly adhering to the details of a particular one. Also, flowcharts are not well-suited for new programming techniques such as recursive programming. Nevertheless, flowcharts were still used in the early 21st century for describing computer algorithms. [9]

  5. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts. The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1] The flowchart can be converted to several major programming languages. Flowgorithm was created at Sacramento State ...

  6. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  7. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    Create an algorithm, using pseudocode, to describe the desired operation of the device. 2. Convert the pseudocode into an ASM chart. 3. Design the datapath based on the ASM chart. 4. Create a detailed ASM chart based on the datapath. 5. Design the control logic based on the detailed ASM chart.

  8. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Nassi–Shneiderman diagrams are only rarely used for formal programming. Their abstraction level is close to structured program code and modifications require the whole diagram to be redrawn, but graphic editors removed that limitation. They clarify algorithms and high-level designs, which make them useful in teaching.

  9. Structure chart - Wikipedia

    en.wikipedia.org/wiki/Structure_Chart

    Example of a Structured Chart. [1] A structure chart (SC) in software engineering and organizational theory is a chart which shows the smallest of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.