enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Vehicle dynamics - Wikipedia

    en.wikipedia.org/wiki/Vehicle_dynamics

    Vehicle dynamics is the study of vehicle motion, e.g., how a vehicle's forward movement changes in response to driver inputs, propulsion system outputs, ambient conditions, air/surface/water conditions, etc. Vehicle dynamics is a part of engineering primarily based on classical mechanics.

  3. Project Chrono - Wikipedia

    en.wikipedia.org/wiki/Project_Chrono

    Project Chrono is a physics engine developed by University of Parma, University of Wisconsin-Madison and members of its open source community. It supports simulating rigid and soft body dynamics, collision detection, vehicle dynamics, fluid-solid interaction, deformable terrain, and granular dynamics, among other physical systems.

  4. Multibody simulation - Wikipedia

    en.wikipedia.org/wiki/Multibody_simulation

    Multibody simulation (MBS) is a method of numerical simulation in which multibody systems are composed of various rigid or elastic bodies. Connections between the bodies can be modeled with kinematic constraints (such as joints) or force elements (such as spring dampers).

  5. Understeer and oversteer - Wikipedia

    en.wikipedia.org/wiki/Understeer_and_oversteer

    Understeer and oversteer are vehicle dynamics terms used to describe the sensitivity of the vehicle to changes in steering angle associated with changes in lateral acceleration. This sensitivity is defined for a level road for a given steady state operating condition by the Society of Automotive Engineers (SAE) in document J670 [ 1 ] and by the ...

  6. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    PhysX is a multi-threaded physics simulation SDK. It supports rigid body dynamics, soft body dynamics (like cloth simulation, including tearing and pressurized cloth), ragdolls and character controllers, vehicle dynamics, particles and volumetric fluid simulation.

  7. Automotive suspension design process - Wikipedia

    en.wikipedia.org/wiki/Automotive_suspension...

    Typically a vehicle designer is operating within a set of constraints. The suspension architecture selected for each end of the vehicle will have to obey those constraints. For both ends of the car this would include the type of spring, location of the spring, and location of the shock absorbers.

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Automotive aerodynamics - Wikipedia

    en.wikipedia.org/wiki/Automotive_aerodynamics

    The vehicle operates very close to the ground, rather than in free air. The operating speeds are lower (and aerodynamic drag varies as the square of speed). A ground vehicle has fewer degrees of freedom than an aircraft, and its motion is less affected by aerodynamic forces.