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  2. Xbox technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_technical_specifications

    Performance lies between a Geforce 3 Series GPU and a Geforce 4 Series GPU. This is due to the added vertex shader present on the ASIC, thus doubling the vertex output compared to Geforce 3 ASICs. Clock speed is the same as the original Geforce 3 series GPU (233MHz) thus slower than Geforce 4 series starting at 250MHz. [7]

  3. Xbox One - Wikipedia

    en.wikipedia.org/wiki/Xbox_One

    The GPU on Xbox One S has a higher clock speed and ESRAM bandwidth than the original model, which can provide some performance improvements on games with dynamic resolution scaling (DRS) or uncapped frame rates. [108] [109] [110]

  4. Xbox One graphics speed increased - AOL

    www.aol.com/news/2013-08-02-xbox-one-graphics...

    The Xbox One's graphics processing unit has been increased, bumping the system's GPU from the original 800MHz clock-speed to 853MHz. The 6.62% increase was confirmed by corporate vice president ...

  5. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    This is a list of Xbox One X enhanced games. These games are Xbox One games and backwards compatible Xbox 360 and Xbox games that are enhanced by console-specific updates/patches when played on an Xbox One X. Xbox One games without an Xbox One X update/patch, including Xbox 360 and Xbox backwards compatible titles, can also take advantage of ...

  6. Xbox - Wikipedia

    en.wikipedia.org/wiki/Xbox

    Like the Xbox One, the consoles use an AMD 64-bit x86-64 CPU and GPU with up to 16 GB of memory. The Xbox Series X and Series S are high-end and low-end versions comparable to the Xbox One X and Xbox One S models, respectively, with all games designed for this model family playable on both systems.

  7. Xbox system software - Wikipedia

    en.wikipedia.org/wiki/Xbox_system_software

    Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...

  8. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .

  9. Xbox 360 technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_technical...

    The Xbox 360 technical specifications describe the various components of the Xbox 360 video game console.. The console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB; [1] and as of April 2015 all 2.5" SATA Hard Drives up to 2 TB, [2] [3] the user can use the ...