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This module contains functions for generating string representations of Lua objects. It is inspired by Python's repr function. ... do table.insert ... Code of Conduct;
This Lua module is used on approximately 12,000 pages and changes may be widely noticed. Test changes in the module's /sandbox or /testcases subpages, or in your own module sandbox . Consider discussing changes on the talk page before implementing them.
This Lua module is used on approximately 2,600 pages and changes may be widely noticed. Test changes in the module's /sandbox or /testcases subpages, or in your own module sandbox . Consider discussing changes on the talk page before implementing them.
This Lua module is used on approximately 15,000 pages and changes may be widely noticed. Test changes in the module's /sandbox or /testcases subpages, or in your own module sandbox . Consider discussing changes on the talk page before implementing them.
Torch is an open-source machine learning library, a scientific computing framework, and a scripting language based on Lua. [3] It provides LuaJIT interfaces to deep learning algorithms implemented in C. It was created by the Idiap Research Institute at EPFL. Torch development moved in 2017 to PyTorch, a port of the library to Python. [4] [5] [6]
This style for Lua-based Module:Sports table is meant to build group and league tables for competitions with a win-draw-loss format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes.
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The Lua API's design eliminates the need for manual reference counting (management) in C code, unlike Python's API. The API, like the language, is minimalist. Advanced functions are provided by the auxiliary library, which consists largely of preprocessor macros which assist with complex table operations. The Lua C API is stack based. Lua ...