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Dolphin is a free and open-source video game console emulator of GameCube and Wii [27] that runs on Windows, Linux, macOS, Android, Xbox One, Xbox Series X and Series S. [9] [10] It had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator that could successfully run commercial games.
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At present, GameCube emulation doesn't support Save States (due to continual updates breaking compatibility with saved states); users are encouraged to use in-game saves. OpenEmu GameCube emulation also does not support the 22 multi-disc GameCube titles at present (despite the main Dolphin branch doing so).
GameCube has a broadband adapter and ethernet cable. ASCII Corporation produced a keyboard for Phantasy Star Online. Nintendo's GameCube did not put heavy focus on online games earlier in the console's life. Only eight GameCube games support network connectivity, five with Internet support and three with local area network (LAN) support.
GameCube – Game Boy Advance link cable: By plugging it into a GameCube controller port, a GBA or GBA SP can be used as a substitute for a GameCube controller. By inserting a cable into the GBA link cable port and the GameCube controller plug into a second GameCube or a Wii, the Game Boy Player can be used to connect to a GameCube game.
Nintendo Puzzle Collection [b] is a 2003 video game compilation developed by Intelligent Systems and published by Nintendo for the GameCube.It was released only in Japan. It includes updated versions of three Nintendo-published puzzle video games released for older systems — Yoshi's Cookie (1992), Panel de Pon (1995), and Dr. Mario 64 (2001) — featuring updated graphics and music ...
The first GameCube game with internet access was Phantasy Star Online Episode I & II, a role-playing game (RPG) developed by Sonic Team and published by Sega. Originally released for the Dreamcast in 2000, it was ported to the GameCube in 2002 with additional content. The servers were maintained by Sega, and players were charged USD $8.95 per ...
Cemu could run on 64-bit Windows operating systems and only supported OpenGL 3.3 on release. Despite the Wii U sharing a similar name as its predecessor, the Wii, the emulator was built independently from Dolphin, a Wii emulator, as the systems only shared their CPU architecture in common. [11]