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  2. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Affine texture mapping linearly interpolates texture coordinates across a surface, and so is the fastest form of texture mapping. Some software and hardware (such as the original PlayStation ) project vertices in 3D space onto the screen during rendering and linearly interpolate the texture coordinates in screen space between them.

  3. OpenGL Utility Library - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Library

    Download QR code; Print/export ... OpenGL ES. Among these features are mapping between screen- and world-coordinates, generation of texture mipmaps, ...

  4. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    Tessellation can also be used for implementing subdivision surfaces, level of detail scaling and fine displacement mapping. [5] OpenGL 4.0 uses a similar pipeline, where tessellation into triangles is controlled by the Tessellation Control Shader and a set of four tessellation parameters.

  5. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    Projective texture mapping is a method of texture mapping that allows a textured image to be projected onto a scene as if by a slide projector. Projective texture mapping is useful in a variety of lighting techniques and it is the starting point for shadow mapping .

  6. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Download QR code; Print/export ... Texture Atlas Maker - Open source texture atlas utility for 2D OpenGL games. SpriteMapper - Open source texture atlas (sprite map) ...

  7. Graphics Environment for Multimedia - Wikipedia

    en.wikipedia.org/wiki/Graphics_Environment_for...

    Graphics Environment for Multimedia (GEM) is a set of externals that provide OpenGL graphics functionality to Pure Data, a graphical programming language for real-time audio processing. It is free under the GNU General Public License (GPL).

  8. ARB assembly language - Wikipedia

    en.wikipedia.org/wiki/ARB_assembly_language

    The OpenGL Architecture Review Board (ARB) was formed in 1992, in part to establish standards for the GPU industry. The ARB and Nvidia established a number of OpenGL extensions to standardize GPU programming: [1] EXT_texture_env_combine - provided a programmable method of combining textures. NV_register_combiners - GeForce 256

  9. Relief mapping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Relief_mapping_(computer...

    In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.