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A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.
D. G. Champernowne built a Markov chain model of the distribution of income in 1953. [93] Herbert A. Simon and co-author Charles Bonini used a Markov chain model to derive a stationary Yule distribution of firm sizes. [94] Louis Bachelier was the first to observe that stock prices followed a random walk. [95]
In statistics, Markov chain Monte Carlo (MCMC) is a class of algorithms used to draw samples from a probability distribution. Given a probability distribution, one can construct a Markov chain whose elements' distribution approximates it – that is, the Markov chain's equilibrium distribution matches the target distribution. The more steps ...
A Tolerant Markov model (TMM) is a probabilistic-algorithmic Markov chain model. [6] It assigns the probabilities according to a conditioning context that considers the last symbol, from the sequence to occur, as the most probable instead of the true occurring symbol. A TMM can model three different natures: substitutions, additions or deletions.
Markov chain; Markov chain central limit theorem; Markov chain geostatistics; Markov chain Monte Carlo; Markov partition; Markov property; Markov switching multifractal; Markovian discrimination; Maximum-entropy Markov model; MegaHAL; Models of DNA evolution; MRF optimization via dual decomposition; Multiple sequence alignment
Markov chains with generator matrices or block matrices of this form are called M/G/1 type Markov chains, [13] a term coined by Marcel F. Neuts. [ 14 ] [ 15 ] An M/G/1 queue has a stationary distribution if and only if the traffic intensity ρ = λ E ( G ) {\displaystyle \rho =\lambda \mathbb {E} (G)} is less than 1, in which case the unique ...
The ingredients of a stochastic game are: a finite set of players ; a state space (either a finite set or a measurable space (,)); for each player , an action set (either a finite set or a measurable space (,)); a transition probability from , where = is the action profiles, to , where (,) is the probability that the next state is in given the current state and the current action profile ; and ...
A Markov chain with two states, A and E. In probability, a discrete-time Markov chain (DTMC) is a sequence of random variables, known as a stochastic process, in which the value of the next variable depends only on the value of the current variable, and not any variables in the past.