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  2. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Games have rules and structure and goals that inspire motivation. Games are interactive and provide outcomes and feedback. Most games also have problem solving situations that spark creativity. [18] Identification with the character within the video game is an important factor in the learning potential of the gamer.

  3. Learning centers in American elementary schools - Wikipedia

    en.wikipedia.org/wiki/Learning_centers_in...

    Movement also allows children to outlet their high energy and creativity. [21] During muscle activities, students learn to control their bodies and apply gross motor skills to new types of movement. [21] Next, the "music center" creates opportunities for children to cooperate in activities that stimulate creativity, listening, and language.

  4. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    Making use of video games in the classroom is simply another technique to engage with students. [26] A study was conducted in a "3 week intervention with game- based learning activities in eight lower secondary classrooms." The study found that video games are a motivation to the students who do not find educational settings interesting.

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Such activities help students build resilience and navigate uncertain or complex situations, equipping them to handle dynamic challenges in academic, professional, and everyday contexts. [11] Gamified tasks also encourage students to actively engage with course material, fostering a sense of exploration and agency in their learning journey. [11]

  6. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  7. Creative education - Wikipedia

    en.wikipedia.org/wiki/Creative_education

    Some teachers might view creative work as "extra" and not needed [8] There is a "creativity gap" in classrooms where creativity is discouraged [8] Some studies have found that teachers cannot be creative in classrooms due to pressures by the system, standards, and big classroom size [8]

  8. Positive education - Wikipedia

    en.wikipedia.org/wiki/Positive_education

    Positive education is an approach to education that draws on positive psychology's emphasis of individual strengths and personal motivation to promote learning.Unlike traditional school approaches, positive schooling teachers use techniques that focus on the well-being of individual students. [1]

  9. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

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