enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. 3D Face Morphable Model - Wikipedia

    en.wikipedia.org/wiki/3D_Face_Morphable_Model

    The 3D Morphable Model (3DMM) is a general framework that has been applied to various objects other than faces, e.g., the whole human body, [3] [4] specific body parts, [5] [6] and animals. [ 7 ] 3DMMs were first developed to solve vision tasks by representing objects in terms of the prior knowledge that can be gathered from that object class.

  3. Three-dimensional face recognition - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_face...

    3D model of a human face. Three-dimensional face recognition (3D face recognition) is a modality of facial recognition methods in which the three-dimensional geometry of the human face is used. It has been shown that 3D face recognition methods can achieve significantly higher accuracy than their 2D counterparts, rivaling fingerprint recognition.

  4. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    In 1971 Henri Gouraud made the first CG geometry capture and representation of a human face. Modeling was his wife Sylvie Gouraud. The 3D model was a simple wire-frame model and he applied the Gouraud shader he is most known for to produce the first known representation of human-likeness on computer. [3] [4]

  5. 2.5D (visual perception) - Wikipedia

    en.wikipedia.org/wiki/2.5D_(visual_perception)

    2.5D (visual perception) offers an automatic approach to making human face models. It analyzes a range data set and a color perception image. The sources are analyzed separately to identify the anatomical sites of features, craft the geometry of the face and produce a volumetric facial model. [8]

  6. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The tool is specifically designed for the modeling of virtual 3D human models, with a simple and complete pose system that includes the simulation of muscular movement. The interface is easy to use, with fast and intuitive access to the numerous parameters required in modeling the human form.

  7. DeepFace - Wikipedia

    en.wikipedia.org/wiki/DeepFace

    In order to align faces, DeepFace uses a generic 3D model wherein 2D images are cropped as 3D versions. The 3D image has 67 fiducial points. After the image has been warped, there are 67 anchor points manually placed on the image to match the 67 fiducial points. A 3D-to-2D camera is then fitted that minimizes losses. Because 3D detected points ...

  8. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human , a humanoid, an animal , a legendary creature or character, etc. Due to its subject and output type, it is also related to many other ...

  9. Cícero Moraes - Wikipedia

    en.wikipedia.org/wiki/Cícero_Moraes

    Cícero Moraes is a Brazilian 3D designer, whose work in open source programs like InVesalius, [1] Blender and MakeHuman [2] has become a reference in the field of forensic facial reconstruction in his country. [3] Rose of Lima - facial reconstruction