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  2. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener.

  3. 3D sound reconstruction - Wikipedia

    en.wikipedia.org/wiki/3d_sound_reconstruction

    3D sound system with Reverberation Reconstruction flowchart. The reverberation reconstruction involves measuring the sound by a four-point microphone to measure its real delivery delays in different locations. Each microphone measures an impulse response from a time-stretched pulse signal for various time frames with various sound sources.

  4. 3D sound synthesis - Wikipedia

    en.wikipedia.org/wiki/3D_sound_synthesis

    An application of 3D sound synthesis is the sense of presence in a virtual environment, by producing more realistic environments and sensations in games, teleconferencing systems, and tele-ensemble systems. 3D sound can also be used to help those with sensory impairments, such as the visually impaired, and act as a substitute for other sensory feedback.

  5. 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/3D_sound_localization

    A general way to implement 3d sound localization is to use the HRTF(Head-related transfer function). First, compute HRTFs for the 3D sound localization, by formulating two equations; one represents the signal of a given sound source and the other indicates the signal output from the robot head microphones for the sound transferred from the source.

  6. Sound Retrieval System - Wikipedia

    en.wikipedia.org/wiki/Sound_Retrieval_System

    SRS. Sound Retrieval System (SRS) is a patented psychoacoustic 3D audio processing technology originally invented by Arnold Klayman in the early 1980s. [citation needed] The SRS technology applies head-related transfer functions (HRTFs) to create an immersive 3D soundfield using only two speakers, widening the "sweet spot", creating a more spacious sense of ambience, and producing strong ...

  7. Diamond Multimedia - Wikipedia

    en.wikipedia.org/wiki/Diamond_Multimedia

    It was a substantial step forward in gaming audio, with impressive 3D audio positioning and other effects. It utilized the then state-of-the-art Aureal A3D 2.0 3D audio API. Monster Sound MX400 was advertised as being one of the first sound cards with hardware MP3 decoding acceleration. This was a redundant feature because the central CPUs in ...

  8. Auro-3D - Wikipedia

    en.wikipedia.org/wiki/Auro-3D

    It is designed along three layers of sound (surround, height and overhead ceiling), building on the single horizontal layer used in the 5.1 or 7.1 sound format.Auro-3D creates a spatial sound field by adding a height layer around the audience on top of the traditional 2D surround sound system.

  9. QSound - Wikipedia

    en.wikipedia.org/wiki/QSound

    QSound is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular stereo speakers. QSound was eventually re-dubbed "Q1" after the introduction of "Q2", a positional 3D ...