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The realm of Louhi in Finnish mythology, literally translated its name means "North". Quivira and Cíbola: Two of the legendary Seven Cities of Gold supposed by Spanish conquistadors to have existed in the Americas. Ryūgū-jō: The undersea palace of Ryūjin, the dragon kami of the sea. Section 37: Paul Bunyan's legendary camp. So large that ...
In 3.5, tieflings use human names until they seek to differentiate themselves from their parents, after which they usually take fiendish "names" of Infernal or Abyssal origin that sound menacing. In 4.0 onwards, tieflings usually take an ancestral Infernal name, although some young tieflings, striving to find a place in the world, choose a name ...
In Beowulf the names Scedeland and Scedenig are used to denote the Danish territory reflecting the fact that Scania was part of the Danish realm (it stayed Danish until 1658). [ 214 ] The hero Biterolf is the king of Scania (Skane) in the Þiðreks saga - this may derive from his associate with Spain (Spanje) in medieval German epic.
Yig is the name of a deity in the Arcanis Dungeons & Dragons campaign setting. Yig was once (and may still be) worshipped by the Ssethregorean Empire, a group dominated by various lizard and snake-like beings. Yig in this mythos is a female deity, but still strongly associated with serpents, suggesting the name is not a coincidence.
The setting for The Name of the Wind and The Wise Man's Fear. The Name of the Wind: 2007: N Tékumel: M. A. R. Barker: A technological world is suddenly cast into a "pocket dimension". Reversing the usual sequence of events, Barker spent decades building his elaborate, detailed world before designing the initial tabletop role-playing game.
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Modern English (by the 17th century) fairy transferred the name of the realm of the fays to its inhabitants, [2] e.g., the expression fairie knight in Edmund Spenser's The Faerie Queene refers to a "supernatural knight" or a "knight of Faerie" but was later re-interpreted as referring to a knight who is "a fairy" Fairyland [3]
Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other D&D settings, Mystara had ascended immortal beings instead of gods. [1]