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  2. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2.

  3. Category:Mathematical education video games - Wikipedia

    en.wikipedia.org/wiki/Category:Mathematical...

    Math Blaster Episode I: In Search of Spot; Math Blaster Episode II: Secret of the Lost City; Math Blaster for 1st Grade; Math Blaster Jr. Math Blaster Mystery; Math Blaster Mystery: The Great Brain Robbery; Math Blaster! Math Gran Prix; Math Mysteries; Math Rescue; Mia's Math Adventure: Just in Time! Mighty Math; Munchers; My SAT Coach

  4. Learning centers in American elementary schools - Wikipedia

    en.wikipedia.org/wiki/Learning_centers_in...

    The discovery center sets the stage for students to use the scientific method to predict and find solutions starting during the second half of first grade. [14] Tyler, Texas' Discovery Science Place features numerous types of discovery centers. "Dramatic play" centers promote social interaction, role exploration, and abstract thinking. [15]

  5. Reader Rabbit: 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_1st_Grade

    Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [14]

  6. Twig Education - Wikipedia

    en.wikipedia.org/wiki/Twig_Education

    Twig’s original product was a package entitled Twig for Science. It is a resource for secondary schools offered as a subscription package that includes science videos and learning materials. In September 2012 Twig World launched an upgraded product, Twig. New content was added to support teaching and learning in math and geography. [17]

  7. Where in the World is Carmen Sandiego? (Prodigy video game)

    en.wikipedia.org/wiki/Where_in_the_World_is...

    The New York Times noted: "Because electronic books and games can be "published" more quickly than conventional books, Prodigy's "Carmen" is very topical". [5] PC Mag noted it wasn't as graphically pleasing as the genuine article [17] and wondered aloud if parents would want their kids using up the phone line for hours at a time to play the game. [18]

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