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A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending , as well as among players of video games .
Phrases used by the tech savvy to mean that a problem is caused entirely by the fault of the user include PEBKAC [8] (an acronym for "problem exists between keyboard and chair"), PEBCAK [9] (an alternative, but similar, acronym for "problem exists between chair and keyboard"), POBCAK (a US government/military acronym for "problem occurs between ...
In video gaming, the term "glitch" is sometimes used to refer to a software bug. An example is the glitch and unofficial Pokémon species MissingNo. In both the 1968 novel 2001: A Space Odyssey and the corresponding film of the same name, the spaceship's onboard computer, HAL 9000, attempts to kill all its crew members.
The three levels are; visual form, being the shallowest form, phonology, being a medium level of processing, and semantics (meaning), which is the deepest form of processing. [44] The visual form of processing relies on the ability to see information and break it down into its components (e.g. see the word "dog", composed D, O, and G).
Saccadic masking, also known as (visual) saccadic suppression, is the phenomenon in visual perception where the brain selectively blocks visual processing during eye movements in such a way that neither the motion of the eye (and subsequent motion blur of the image) nor the gap in visual perception is noticeable to the viewer.
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Although not using the phrase "does not compute", the short story "Liar!" (1941) by Isaac Asimov is a striking early example of cognitive dissonance leading to a robot's self-destruction: that whether it lies, tells the truth or says nothing, it will cause humans injury, so being unable to avoid breaking Asimov's First Law of Robotics: "A robot ...