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A visual narrative (also visual storytelling) [1] is a story told primarily through the use of visual media. This can be images in the mind, digital, and traditional media. [2] The story may be told using still photography, illustration, or video, and can be enhanced with graphics, music, voice and other audio.
In traditional role-playing games, storytelling is done by the person who controls the environment and the non-playing fictional characters, and moves the story elements along for the players as they interact with the storyteller. The game is advanced by mainly verbal interactions, with a dice roll determining random events in the fictional ...
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[4] [5] Alternatively, in a visual storytelling medium (such as video, television, or film), the first-person perspective is a graphical perspective rendered through a character's visual field, so the camera is "seeing" out of a character's eyes.
The same objection could apply to painting, sculpture, mosaic, drawing or any medium that presents a single image for appreciation and contemplation. However, it could be argued that photography and the traditional arts both tell stories and give accounts with this difference: In painting, the artist puts meaning into the picture.
Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, [1] [2] [3] museums, [4] libraries, [5] social work and health settings, [6] [7] and communities. [8]
In Storytelling Rights: The uses of oral and written texts by urban adolescents, author Amy Shuman offers the following definition of storytelling rights: "the important and precarious relationship between narrative and event and, specifically, between the participants in an event and the reporters who claim the right to talk about what happened."
Screenlife or computer screen film is a form of visual storytelling in which events are shown entirely on a computer, tablet or smartphone screen. It became popular in the 2010s owing to the growing impact of the Internet and mobile devices.