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  2. List of computer books - Wikipedia

    en.wikipedia.org/wiki/List_of_Computer_books

    Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine; Ellis Horowitz - Fundamentals of Computer Algorithms; Eric Raymond - The Art of Unix Programming; Gerald M. Weinberg - The Psychology of Computer Programming; James Gosling - The Java Programming Language; Joel Spolsky - The Best Software Writing I

  3. Code: The Hidden Language of Computer Hardware and Software

    en.wikipedia.org/wiki/Code:_The_Hidden_Language...

    Publishers Weekly, shortly after Code's publication, said "Initial response, at least among traditional tech book readers, has been positive" and quotes the book's editor, Ben Ryan, as saying "We're trying to cross the boundary of the computer section, and break out Code as general nonfiction science". It also praises both the quality of the ...

  4. The magazine said that the book was not easy to read, but that it would expose experienced programmers to both old and new topics. [ 8 ] A review of SICP as an undergraduate textbook by Philip Wadler noted the weaknesses of the Scheme language as an introductory language for a computer science course. [ 9 ]

  5. Introduction to Algorithms - Wikipedia

    en.wikipedia.org/wiki/Introduction_to_Algorithms

    Introduction to Algorithms is a book on computer programming by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein.The book is described by its publisher as "the leading algorithms text in universities worldwide as well as the standard reference for professionals". [1]

  6. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities and pitfalls of object-oriented programming, and the remaining chapters describing 23 classic software design patterns.

  7. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/.../The_Art_of_Computer_Programming

    The first volume of "The Art of Computer Programming", "Fundamental Algorithms", took five years to complete between 1963 and 1968 while working at both Caltech and Burroughs. Knuth's dedication in Volume 1 reads: This series of books is affectionately dedicated to the Type 650 computer once installed at Case Institute of Technology,

  8. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    This variant was designed to help young students start programming by building 3D animations and games. A document on educational programming principles explains Mama's design considerations. [20] RoboMind is a simple educational programming environment that allows beginners to program a robot. It introduces popular programming techniques along ...

  9. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.