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Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),
Immediate mode may refer to Immediate mode (computer graphics), a graphical rendering mode Immediate mode GUI, GUI or widget toolkit implemented using immediate mode ...
Retained mode in computer graphics is a major pattern of API design in graphics libraries, [1] in which the graphics library , instead of the client , retains the scene (complete object model of the rendering primitives ) to be rendered and
In computing, direct or immediate mode [1] [2] in an interactive programming system is the immediate execution of commands, statements, or expressions.In many interactive systems, most of these can both be included in programs or executed directly in a read–eval–print loop (REPL).
Direct3D is an Immediate mode graphics API. It provides a low-level interface to every video card 3D function (transformations, clipping, lighting, materials, textures, depth buffering and so on). It once had a higher level Retained mode component, now officially discontinued.
A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.
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Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1] [2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems.