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ɪ z əm /; from Latin ille: “he; that man”) is the act of referring to oneself in the third person instead of first person. It is sometimes used in literature as a stylistic device. In real-life usage, illeism can reflect a number of different stylistic intentions or involuntary circumstances.
First-person narration is more difficult to achieve in film; however, voice-over narration can create the same structure. [15] An example of first-person narration in a film would be the narration given by the character Greg Heffley in the film adaptation of the popular book series Diary of a Wimpy Kid.
Illeism: the act of referring to oneself in the third person instead of first person. Innuendo: having a hidden meaning in a sentence that makes sense whether it is detected or not. Irony: use of word in a way that conveys a meaning opposite to its usual meaning. [18] Kenning: using a compound word neologism to form a metonym.
[20]: 65 They further indicate that autoethnography is typically written in first-person and can "appear in a variety of forms," such as "short stories, poetry, fiction, novels, photographic essays, personal essays, journals, fragmented and layered writing, and social science prose." [20]: 65
Name Definition Example Setting as a form of symbolism or allegory: The setting is both the time and geographic location within a narrative or within a work of fiction; sometimes, storytellers use the setting as a way to represent deeper ideas, reflect characters' emotions, or encourage the audience to make certain connections that add complexity to how the story may be interpreted.
Antiphrasis is the rhetorical device of saying the opposite of what is actually meant in such a way that it is obvious what the true intention is. [1] Some authors treat and use antiphrasis just as irony, euphemism or litotes. [2] When the antiphrasal use is very common, the word can become an auto-antonym, [3] having opposite meanings ...
For example, digital storytelling, online and dice-and-paper-based role-playing games. In traditional role-playing games, storytelling is done by the person who controls the environment and the non-playing fictional characters, and moves the story elements along for the players as they interact with the storyteller. The game is advanced by ...
Free indirect discourse can be described as a "technique of presenting a character's voice partly mediated by the voice of the author". In the words of the French narrative theorist Gérard Genette, "the narrator takes on the speech of the character, or, if one prefers, the character speaks through the voice of the narrator, and the two instances then are merged". [1]