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Need for Speed: No Limits has a heavy focus on street racing, [1] vehicle customization, and avoiding the police. [2] [4]The player must race in "Campaign races" (which is considered the game's story mode), "Car Series races" (where only certain cars may participate to win in-game rewards) and "Rival Races", which are ghost-based multiplayer races.
The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA's press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the 'action camera' which was later revealed to be one of the five different camera angles.
It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the GameCube, the Game Boy Advance, and the Xbox. Carbon's handheld port is known as Need for Speed: Carbon – Own the City. The Wii port lacked online but made full use of the Wii Remote and Nunchuk.
Windows version developed by EA Canada, PlayStation version developed by Eden Games, and Game Boy Advance adaptation developed by Pocketeers. Also known as Need for Speed: Porsche 2000 in Europe, and Need for Speed: Porsche in Germany and Latin America. Last game in the saga to be released for a fifth-generation console.
The app features the in-game maps, Speed Point tallies, allows to manage friend interactions, change profile picture, view speed walls, and keep up to the latest Most Wanted info via the news feed. [51] On 1 February 2016, the Windows version of the game was made available for free via Origin's "On the House" program. [52]
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Need for Speed: Hot Pursuit (2010 video game) Shift 2: Unleashed; Need for Speed: The Run; Need for Speed: Most Wanted (2012 video game) Need for Speed Rivals; Need for Speed (2015 video game) Need for Speed Payback; Need for Speed Heat; Need for Speed Unbound; Need for Speed: No Limits