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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  3. Famous torrent site RARBG shuts down because of war and ... - AOL

    www.aol.com/famous-torrent-rarbg-shuts-down...

    Famous torrent site RARBG has shut down, blaming a variety of traumatic factors that have left its staff unable to work. The site will be going offline after two “difficult” years, staff said ...

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  5. RARBG - Wikipedia

    en.wikipedia.org/wiki/RARBG

    RARBG was a website that provided torrent files and magnet links to facilitate peer-to-peer file sharing using the BitTorrent protocol. From 2014 to 2023, RARBG repeatedly appeared in TorrentFreak's yearly list of most visited torrent websites. [1] It was ranked 4th as of January 2023. [2] The website did not allow users to upload their own ...

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Pixel shaders, also known as fragment shaders, compute color and other attributes of each "fragment": a unit of rendering work affecting at most a single output pixel. The simplest kinds of pixel shaders output one screen pixel as a color value; more complex shaders with multiple inputs/outputs are also possible. [ 5 ]

  7. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    GLSL 4.00, Tessellation on GPU, shaders with 64-bit precision [53] 4.1 July 26, 2010 GLSL 4.10, Developer-friendly debug outputs [a], compatibility with OpenGL ES 2.0 [54] 4.2 August 8, 2011 [55] GLSL 4.20, Shaders with atomic counters, draw transform feedback instanced, shader packing, performance improvements 4.3 August 6, 2012 [56]

  8. Fix problems with third-party mail applications - AOL Help

    help.aol.com/articles/why-cant-i-access-my-aol...

    If you recently changed your AOL password, you'll need to update it in the email client you use. Find your application's "Email Accounts" or "Account Settings" section, select your AOL Mail account, then update to your new password.

  9. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.