Search results
Results from the WOW.Com Content Network
Standard input is a stream from which a program reads its input data. The program requests data transfers by use of the read operation. Not all programs require stream input.
The abstract file system model of GIO consists of a number of interfaces and base classes for I/O and files. There are a number of stream classes, similar to the input and output stream hierarchies that can be found in frameworks like Java. There are interfaces related to applications and the types of files they handle.
In computer science, stream processing (also known as event stream processing, data stream processing, or distributed stream processing) is a programming paradigm which views streams, or sequences of events in time, as the central input and output objects of computation.
Stream editing processes a file or files, in-place, without having to load the file(s) into a user interface. One example of such use is to do a search and replace on all the files in a directory, from the command line. On Unix and related systems based on the C language, a stream is a source or sink of data, usually individual bytes or characters.
Noggit Solr's streaming JSON parser for Java; Yajl – Yet Another JSON Library. YAJL is a small event-driven (SAX-style) JSON parser written in ANSI C, and a small validating JSON generator. ArduinoJson is a C++ library that supports concatenated JSON. GSON JsonStreamParser.java can read concatenated JSON. json-stream is a streaming JSON ...
Here is his example, translated from COBOL into Java. The purpose of these two programs is to recognize groups of repeated records (lines) in a sorted file, and to produce an output file listing each record and the number of times that it occurs in the file. Here is the traditional, single-loop version of the program.
Neither the United States nor China would win a trade war, the Chinese Embassy in Washington said on Monday, after U.S. President-elect Donald Trump threatened to slap an additional 10% tariff on ...
Flow-based programming defines applications using the metaphor of a "data factory". It views an application not as a single, sequential process, which starts at a point in time, and then does one thing at a time until it is finished, but as a network of asynchronous processes communicating by means of streams of structured data chunks, called "information packets" (IPs).