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In Ocarina of Time, she is first encountered at Lon Lon Ranch, where Malon teaches young Link "Epona's Song". Later, Link frees her from Ingo's control and she becomes his steed. [ 9 ] Charlotte Krol of NME chose the experience of riding Epona in Ocarina of Time as one of the most enjoyable aspects of the game, noting that the speed at which ...
This horse responds to "Epona's Song" from Legend of Zelda, just like the horse in the game!
Small images of Epona have been found in Roman sites of stables and barns over a wide territory. Epona is indirectly referenced in Victor Hugo's Les Misérables through the name of the character Éponine. [citation needed] In The Legend of Zelda franchise, the main character Link's horse is named Epona. The horse is always shown as a brown or ...
Ura Zelda was released on the GameCube in 2002 in Japan as Zeruda no Densetsu: Toki no Okarina GC Ura (ゼルダの伝説 時のオカリナ GC裏) and in 2003 in North America and Europe as The Legend of Zelda: Ocarina of Time Master Quest. [85] [90] [92] According to Miyamoto, Ura Zelda was simple to port as it used few of the 64DD features. [90]
The music was written by longtime series composer Koji Kondo with contributions from Toru Minegishi. [45] The soundtrack largely consists of reworked music from Ocarina of Time, complemented with other traditional Zelda music such as the "Overworld Theme" and new material. [4] [6] Kondo described the music as having "an exotic Chinese opera ...
After Zelda is transported through time to Hyrule's distant past, she meets Sonia and Rauru, who try to help her understand her newfound power and return to her own time. Sonia recognizes Zelda's strength and they develop a close connection. Although Ganondorf swears an oath of peace to the Zonai, he betrays them to gain power over Hyrule.
Echoes of Wisdom is the first main Zelda game with Princess Zelda as the primary playable character. [10] She was previously playable in games developed by third-party companies, including Zelda: The Wand of Gamelon (1993) and Zelda's Adventure (1996) for the Philips CD-i, and spin-off games such as Hyrule Warriors (2014) and Cadence of Hyrule ...
The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]