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  2. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    Traditional machine learning systems have a fixed, pre-programmed learning algorithm to adjust their parameters. However, since the 1980s Jürgen Schmidhuber has published several self-modifying systems with the ability to change their own learning algorithm.

  3. Self-supervised learning - Wikipedia

    en.wikipedia.org/wiki/Self-supervised_learning

    Self-GenomeNet is an example of self-supervised learning in genomics. [18] Self-supervised learning continues to gain prominence as a new approach across diverse fields. Its ability to leverage unlabeled data effectively opens new possibilities for advancement in machine learning, especially in data-driven application domains.

  4. Recursive self-improvement - Wikipedia

    en.wikipedia.org/wiki/Recursive_self-improvement

    Recursive self-improvement (RSI) is a process in which an early or weak artificial general intelligence (AGI) system enhances its own capabilities and intelligence without human intervention, leading to a superintelligence or intelligence explosion.

  5. Self-organizing map - Wikipedia

    en.wikipedia.org/wiki/Self-organizing_map

    The goal of learning in the self-organizing map is to cause different parts of the network to respond similarly to certain input patterns. This is partly motivated by how visual, auditory or other sensory information is handled in separate parts of the cerebral cortex in the human brain. [6] An illustration of the training of a self-organizing map.

  6. Neural network (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Neural_network_(machine...

    Self-learning in neural networks was introduced in 1982 along with a neural network capable of self-learning named crossbar adaptive array (CAA). [139] It is a system with only one input, situation s, and only one output, action (or behavior) a. It has neither external advice input nor external reinforcement input from the environment.

  7. Self-play - Wikipedia

    en.wikipedia.org/wiki/Self-play

    Self-play is a technique for improving the performance of reinforcement learning agents. Intuitively, agents learn to improve their performance by playing "against themselves". Intuitively, agents learn to improve their performance by playing "against themselves".

  8. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Scalable Vector Graphics are well suited to simple geometric images, while photographs do not fare well with vectorization due to their complexity. Note that the special characteristics of vectors allow for greater resolution example images. The other algorithms are standardized to a resolution of 160x160 and 218x80 pixels respectively.

  9. Data augmentation - Wikipedia

    en.wikipedia.org/wiki/Data_augmentation

    Data augmentation is a statistical technique which allows maximum likelihood estimation from incomplete data. [1] [2] Data augmentation has important applications in Bayesian analysis, [3] and the technique is widely used in machine learning to reduce overfitting when training machine learning models, [4] achieved by training models on several slightly-modified copies of existing data.