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Line of Sight: Vietnam is a squad-based first-person shooter (FPS) video game set in the Vietnam War. It was developed by American studio N Fusion and published by Infogrames and Atari in 2003 for Microsoft Windows .
Platoon is a mission-based tactical combat game taking place in the Vietnam Conflict. Terrain, vehicles and soldiers are all modeled and authentic, right down to the pockets on the uniforms and the types of plants and grass. The terrain affects the line of sight, and the surface and weather impose limits of the characters.
A tank behind a tall hill would not be able to see an enemy tank on the other side of the hill. Therefore, the first tank does not have a line of sight to the enemy tank. Conversely, a squad of soldiers atop the hill may be able to see both tanks, though the tanks may not be able to see them (since the tank's upward line of sight is limite
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Line of sight. Every unit under the player's control can be clicked and forced to display a graphical line of sight representation. The line of sight is sometimes the only way to decide if a unit can see a specific spot or not. The first generation series of games used a concept called "absolute spotting" while the second used "relative spotting."
The technology's line-of-sight requirements may hamper connectivity in some areas with hilly and heavily foliated terrain. However, the Tegola project, a successful pilot in remote Scotland, demonstrates that wireless can be a viable option. [146]
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Line-of-sight propagation, electro-magnetic waves travelling in a straight line Non-line-of-sight propagation; Line-of-sight fire, shooting directly at a visible target on a relatively flat trajectory; Line-of-sight velocity, an object's speed straight towards or away from an observer; Line-of-sight double star, one in which two stars are only ...