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A short video explaining the concept of video codecs. A video codec is software or hardware that compresses and decompresses digital video.In the context of video compression, codec is a portmanteau of encoder and decoder, while a device that only compresses is typically called an encoder, and one that only decompresses is a decoder.
Uncompressed video is digital video that either has never been compressed or was generated by decompressing previously compressed digital video. It is commonly used by video cameras, video monitors, video recording devices (including general-purpose computers), and in video processors that perform functions such as image resizing, image rotation, deinterlacing, and text and graphics overlay.
Uncompressed video requires a very high data rate. Although lossless video compression codecs perform at a compression factor of 5 to 12, a typical H.264 lossy compression video has a compression factor between 20 and 200. [68] The two key video compression techniques used in video coding standards are the DCT and motion compensation (MC).
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For signals of indefinite size, such as streaming audio and video, the compression ratio is defined in terms of uncompressed and compressed data rates instead of data sizes: C o m p r e s s i o n R a t i o = U n c o m p r e s s e d D a t a R a t e C o m p r e s s e d D a t a R a t e {\displaystyle {\rm {Compression\;Ratio}}={\frac {\rm ...
CBR is commonly used for videoconferences, satellite and cable broadcasting. VBR is commonly used for video CD/DVD creation and video in programs. Bit rate control is suited to video streaming. For offline storage and viewing, it is typically preferable to encode at constant quality (usually defined by quantization) rather than using bit rate ...
Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...
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