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A discrete-time Markov chain is a sequence of random variables X 1, X 2, X 3, ... with the Markov property, namely that the probability of moving to the next state depends only on the present state and not on the previous states:
MCMC methods can be described in three steps: first using a stochastic mechanism a new state for the Markov chain is proposed. Secondly, the probability of this new state to be correct is calculated. Thirdly, a new random variable (0,1) is proposed.
In 1953 the term Markov chain was used for stochastic processes with discrete or continuous index set, living on a countable or finite state space, see Doob. [1] or Chung. [2] Since the late 20th century it became more popular to consider a Markov chain as a stochastic process with discrete index set, living on a measurable state space. [3] [4] [5]
Many theoretical studies ask how the nervous system could implement Bayesian algorithms. Examples are the work of Pouget, Zemel, Deneve, Latham, Hinton and Dayan. George and Hawkins published a paper that establishes a model of cortical information processing called hierarchical temporal memory that is based on Bayesian network of Markov chains ...
A Markov decision process is a Markov chain in which state transitions depend on the current state and an action vector that is applied to the system. Typically, a Markov decision process is used to compute a policy of actions that will maximize some utility with respect to expected rewards.
A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.
A terminating Markov chain is a Markov chain where all states are transient, except one which is absorbing. Reordering the states, the transition probability matrix of a terminating Markov chain with m {\displaystyle m} transient states is
An irreducible and aperiodic Markov chain necessarily has a stationary distribution, a probability distribution on its states that describes the probability of being on a given state after many steps, regardless of the initial choice of state. [1] The Markov chain tree theorem considers spanning trees for the states of the Markov chain, defined ...