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  2. Embedded C - Wikipedia

    en.wikipedia.org/wiki/Embedded_C

    Embedded C is a set of language extensions for the C programming language by the C Standards Committee to address commonality issues that exist between C extensions for different embedded systems. Embedded C programming typically requires nonstandard extensions to the C language in order to support enhanced microprocessor features such as fixed ...

  3. C dynamic memory allocation - Wikipedia

    en.wikipedia.org/wiki/C_dynamic_memory_allocation

    The C programming language manages memory statically, automatically, or dynamically.Static-duration variables are allocated in main memory, usually along with the executable code of the program, and persist for the lifetime of the program; automatic-duration variables are allocated on the stack and come and go as functions are called and return.

  4. Overlay (programming) - Wikipedia

    en.wikipedia.org/wiki/Overlay_(programming)

    Overlaying is a programming method that allows programs to be larger than the computer's main memory. [2] An embedded system would normally use overlays because of the limitation of physical memory, which is internal memory for a system-on-chip, and the lack of virtual memory facilities.

  5. Memory ordering - Wikipedia

    en.wikipedia.org/wiki/Memory_ordering

    In embedded system programming, it is very common to have memory-mapped I/O where reads and writes to memory trigger I/O operations, or changes to the processor's operational mode, which are highly visible side effects. For the above example, assume for now that the pointers are pointing to regular program memory, without these side-effects.

  6. AoS and SoA - Wikipedia

    en.wikipedia.org/wiki/AOS_and_SOA

    Structure of arrays (SoA) is a layout separating elements of a record (or 'struct' in the C programming language) into one parallel array per field. [1] The motivation is easier manipulation with packed SIMD instructions in most instruction set architectures, since a single SIMD register can load homogeneous data, possibly transferred by a wide internal datapath (e.g. 128-bit).

  7. Relocation (computing) - Wikipedia

    en.wikipedia.org/wiki/Relocation_(computing)

    Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. [1] [2] Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects are absolute starting at a known location, often zero.

  8. Memory map - Wikipedia

    en.wikipedia.org/wiki/Memory_map

    In computer science, a memory map is a structure of data (which usually resides in memory itself) that indicates how memory is laid out. The term "memory map" has different meanings in different contexts. It is the fastest and most flexible cache organization that uses an associative memory. The associative memory stores both the address and ...

  9. Memory hierarchy - Wikipedia

    en.wikipedia.org/wiki/Memory_hierarchy

    Modern programming languages mainly assume two levels of memory, main memory and disk storage, though in assembly language and inline assemblers in languages such as C, registers can be directly accessed. Taking optimal advantage of the memory hierarchy requires the cooperation of programmers, hardware, and compilers (as well as underlying ...