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  2. Test functions for optimization - Wikipedia

    en.wikipedia.org/wiki/Test_functions_for...

    The artificial landscapes presented herein for single-objective optimization problems are taken from Bäck, [1] Haupt et al. [2] and from Rody Oldenhuis software. [3] Given the number of problems (55 in total), just a few are presented here. The test functions used to evaluate the algorithms for MOP were taken from Deb, [4] Binh et al. [5] and ...

  3. Hexadecimal time - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal_time

    The day is divided into 10 16 (16 10) hexadecimal hours, each hour into 100 16 (256 10) hexadecimal minutes, and each minute into 10 16 (16 10) hexadecimal seconds. History [ edit ]

  4. Bin packing problem - Wikipedia

    en.wikipedia.org/wiki/Bin_packing_problem

    In the guillotine cutting problem, both the items and the "bins" are two-dimensional rectangles rather than one-dimensional numbers, and the items have to be cut from the bin using end-to-end cuts. In the selfish bin packing problem, each item is a player who wants to minimize its cost. [53]

  5. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    For example, with six executions units, six new instructions are fetched in stage 1 only after the six previous instructions finish at stage 5, therefore on average the number of clock cycles it takes to execute an instruction is 5/6 (CPI = 5/6 < 1). To get better CPI values with pipelining, there must be at least two execution units.

  6. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  7. Program optimization - Wikipedia

    en.wikipedia.org/wiki/Program_optimization

    As performance is part of the specification of a program – a program that is unusably slow is not fit for purpose: a video game with 60 Hz (frames-per-second) is acceptable, but 6 frames-per-second is unacceptably choppy – performance is a consideration from the start, to ensure that the system is able to deliver sufficient performance, and ...

  8. CPU time - Wikipedia

    en.wikipedia.org/wiki/CPU_time

    This process took a total of 0.02 seconds of CPU time (User + System). The reported System time is 0.00 seconds, indicating that the amount of System time used was less than the printed resolution of 0.01 seconds. Elapsed real time was 0.08 seconds. The following is the source code of the application nextPrimeNumber which was used in the above ...

  9. Hertz - Wikipedia

    en.wikipedia.org/wiki/Hertz

    The hertz is defined as one per second for periodic events. The International Committee for Weights and Measures defined the second as "the duration of 9 192 631 770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the caesium-133 atom" [3] [4] and then adds: "It follows that the hyperfine splitting in the ground state of the ...