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Sonic Adventure is the bestselling Dreamcast game; by August 4, 2006, it had sold 2.5 million copies, including 440,000 in Japan and 1.27 million in the US. [5]: 143 [63] In Europe, it sold 86,000 copies during its first five days on sale. [64] In the UK, it was the top-selling Dreamcast launch game. [65]
While the original game was a 2D side-scroller, Green Hill Zone was remade in full 3D as a secret level in the 2001 game Sonic Adventure 2; the player unlocks it after collecting all 180 of the emblems found by completing the game's many objectives. [8]
Sonic Adventure 2 [a] is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast.It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman, and Rouge the Bat attempt to conquer it.
Sonic the Hedgehog [a] [1] is a blue anthropomorphic hedgehog and the main protagonist of the series. Developed as a replacement for their existing Alex Kidd mascot, as well as Sega's response to Mario, his first appearance was in the arcade game Rad Mobile as a cameo, before making his official debut in Sonic the Hedgehog (1991).
During this time, the division was branded with the Sonic Team name but also developed games that do not feature Sonic, such as Nights into Dreams (1996) and Burning Rangers (1998). Following the release of Sonic Adventure in 1998, some Sonic Team staff moved to the United States to form Sonic Team USA and develop Sonic Adventure 2 (2001).
An add-on by the name of Sonic Origins Plus was released in 2023, which added all twelve Game Gear Sonic games: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic Chaos, Sonic Triple Trouble, Sonic Drift, Sonic Drift 2, Sonic Spinball, Sonic Blast, Sonic Labyrinth, Tails' Skypatrol, Tails Adventure, and Dr. Robotnik's Mean Bean Machine.
Animals were incorporated into the game to convey a mood of adventure, in contrast to the digital pet-based Chao creatures highlighted in the previous project, Sonic Adventure 2. The GameCube was chosen for development over the competing PlayStation 2 and Xbox because of its wide audience that Naka felt would appreciate such a family-friendly game.
At 2.5 million copies, Sonic Adventure is the best-selling Dreamcast game. According to GamePro , the Dreamcast's game library was celebrated. [ 6 ] In January 2000, Electronic Gaming Monthly wrote that "with triple-A stuff like Soul Calibur , NBA 2K , and soon Crazy Taxi to kick around, we figure you're happy you took the 128-bit plunge". [ 7 ]