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The R.550 Magic (backronym for Missile Auto-Guidé Interception et Combat [1] [2]) is a short-range air-to-air missile designed in 1965 by French company Matra to compete with the American AIM-9 Sidewinder, and it was made backwards compatible with the Sidewinder launch hardware.
Gary Kessler's list of file signatures; Online File Signature Database for Forensic Practitioners, a private compilation free to Law Enforcement; Man page for compress, uncompress, and zcat on SCO Open Server; Public Database of File Signatures [dead link ] Complete list of magic numbers with sample files
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...
Magic Missile: A bolt of pure energy from the caster's fingertips. It strikes a target automatically, with multiple missiles launched at higher levels. [77] [78] The spell's ability to cause automatic damage makes it one of the most-used spells. [79] In the initial release of 4th edition, magic missile required an attack roll. The July 2010 ...
Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control a single character, representing an individual in a fictional setting. [24]
New magic items were introduced. The Dungeon Masters Guide contains scores of tables and charts for figuring damage and resolving encounters in a typical adventure, tables and rules for creating characters, and lists of the various abilities of the different classes of characters.
In role-playing games (RPGs) and war games, a saving throw is a roll of dice used to determine whether magic, poison, or various other types of attacks are effective against a character or monster. [1] The term was first used in Donald F. Featherstone's book "War Games". [2]
For example, while systems such as Dungeons & Dragons would list a wide variety of separate ranged attack powers that deal damage (such as a fireball, a lightning bolt, an acid spray, a magic missile, and dozens more), the vast majority of such effects in the Hero System would be constructed out of the same base two powers, "Blast" or "Killing ...