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The fundamental region is a shape such as a rectangle that is repeated to form the tessellation. [22] For example, a regular tessellation of the plane with squares has a meeting of four squares at every vertex. [18] The sides of the polygons are not necessarily identical to the edges of the tiles.
Let be a metric space with distance function .Let be a set of indices and let () be a tuple (indexed collection) of nonempty subsets (the sites) in the space .The Voronoi cell, or Voronoi region, , associated with the site is the set of all points in whose distance to is not greater than their distance to the other sites , where is any index different from .
In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering, data is tessellated into triangles, for example in OpenGL 4.0 and Direct3D 11. [1] [2]
Tessellations are patterns formed by repeating tiles all over a flat surface. There are 17 wallpaper groups of tilings. [78] While common in art and design, exactly repeating tilings are less easy to find in living things. The cells in the paper nests of social wasps, and the wax cells in honeycomb built by honey
Hyperbolic; Article Vertex configuration Schläfli symbol Image Snub tetrapentagonal tiling: 3 2.4.3.5 : sr{5,4} Snub tetrahexagonal tiling: 3 2.4.3.6 : sr{6,4} Snub tetraheptagonal tiling
The trapezo-rhombic dodecahedral honeycomb is a space-filling tessellation (or honeycomb) in Euclidean 3-space. It consists of copies of a single cell, the trapezo-rhombic dodecahedron . It is similar to the higher symmetric rhombic dodecahedral honeycomb which has all 12 faces as rhombi.
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Tessellations of euclidean and hyperbolic space may also be considered regular polytopes. Note that an 'n'-dimensional polytope actually tessellates a space of one dimension less. For example, the (three-dimensional) platonic solids tessellate the 'two'-dimensional 'surface' of the sphere.