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  2. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  3. Help:Advanced table formatting - Wikipedia

    en.wikipedia.org/wiki/Help:Advanced_table_formatting

    Solution: divide one of the tall cells so that the row gets one rowspan=1 cell (and don't mind the eventual loss of text-centering). Then kill the border between them. Don't forget to fill the cell with nothing ({}). This being the only solution that correctly preserves the cell height, matching that of the reference seven row table.

  4. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    The illumination models listed here attempt to model the perceived brightness of a surface or a component of the brightness in a way that looks realistic.

  5. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    Note: These franchise(s) below have significant numbers of titles with cel-shaded graphics. Atelier (Multi-decade JRPG & crafting hybrid series, started in 1997) Dragon Quest (Multi-decade franchise with JRPGs & other genres, started in 1986.

  6. Category:Cel-shaded animation - Wikipedia

    en.wikipedia.org/wiki/Category:Cel-shaded_animation

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  7. Help:Table - Wikipedia

    en.wikipedia.org/wiki/Help:Table

    Note that although cell C is in column 2, C is the 1st cell declared in row 3, because column 1 is occupied by cell A, which was declared in row 2. Cell G is the only cell declared in row 5, because cell F occupies the other columns but was declared in row 4.

  8. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Flat shading is a simple shading model with a uniform application of lighting and color per polygon. [32] The color and normal of one vertex is used to calculate the shading of the entire polygon. [18] Flat shading is inexpensive, as lighting for each polygon only needs to be calculated once per render. [32]

  9. Simple cell - Wikipedia

    en.wikipedia.org/wiki/Simple_cell

    Lindeberg [4] [5] has derived axiomatically determined models of simple cells in terms of directional derivatives of affine Gaussian kernels over the spatial domain in combination with temporal derivatives of either non-causal or time-causal scale-space kernels over the temporal domain and shown that this theory both leads to predictions about ...