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In computer programming, loop-invariant code consists of statements or expressions (in an imperative programming language) that can be moved outside the body of a loop without affecting the semantics of the program. Loop-invariant code motion (also called hoisting or scalar promotion) is a compiler optimization that performs this movement ...
It's a free compiler, though it also has commercial add-ons (e.g. for hiding source code). Numba is used from Python, as a tool (enabled by adding a decorator to relevant Python code), a JIT compiler that translates a subset of Python and NumPy code into fast machine code. Pythran compiles a subset of Python 3 to C++ . [165]
Slack variables give an embedding of a polytope into the standard f-orthant, where is the number of constraints (facets of the polytope). This map is one-to-one (slack variables are uniquely determined) but not onto (not all combinations can be realized), and is expressed in terms of the constraints (linear functionals, covectors).
The tslearn Python library implements DTW in the time-series context. The cuTWED CUDA Python library implements a state of the art improved Time Warp Edit Distance using only linear memory with phenomenal speedups. DynamicAxisWarping.jl Is a Julia implementation of DTW and related algorithms such as FastDTW, SoftDTW, GeneralDTW and DTW barycenters.
Continuously variable slope delta modulation (CVSD or CVSDM) is a voice coding method. It is a delta modulation with variable step size (i.e., special case of adaptive delta modulation), first proposed by Greefkes and Riemens in 1970. CVSD encodes at 1 bit per sample, so that audio sampled at 16 kHz is encoded at 16 kbit/s.
Enthalpy-Entropy diagram of stagnation state. In fluid dynamics, a stagnation point is a point in a flow field where the local velocity of the fluid is zero. The isentropic stagnation state is the state a flowing fluid would attain if it underwent a reversible adiabatic deceleration to zero velocity.
Advice on the application of change of variable to PDEs is given by mathematician J. Michael Steele: [1] "There is nothing particularly difficult about changing variables and transforming one equation to another, but there is an element of tedium and complexity that slows us down.
The linear motion can be of two types: uniform linear motion, with constant velocity (zero acceleration); and non-uniform linear motion, with variable velocity (non-zero acceleration). The motion of a particle (a point-like object) along a line can be described by its position x {\displaystyle x} , which varies with t {\displaystyle t} (time).