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Catrobat, [5] ScratchJr, [6] Snap!, [7] mBlock, Turtlestitch. Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a block-like interface.
OS. Android, iOS and ChromeOS. Website. www.scratchjr.org. ScratchJr is a visual programming language designed to introduce programming skills to children ages 5–7. The app is considered an introductory programming language. [1] It is available as a free app for iOS, Android and Chromebook. It cannot be downloaded in Mac or Windows.
Windows 3.0 is the third major release of Microsoft Windows, launched in 1990. Its new graphical user interface (GUI) represents applications as clickable icons, instead of the list of file names in its predecessors. Later updates expand capabilities, such as multimedia support for sound recording and playback, and support for CD-ROMs.
Scratch Team. SVG development. InfoField. The SVG code is valid. This text-logo was created with a text editor. A raster version of this text-logo is available. It should be used in place of this vector image because of its superior quality. File:Scratchlogo.svg → File:Scratch logotype.png. In general, it is better to use a good SVG version.
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Web3 (also known as Web 3.0) [1][2][3] is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. [4] This is distinct from Tim Berners-Lee's concept of the Semantic Web.
Rusk is a co-creator of Scratch, [12][13][14] a programming language and online community designed for children to make and share computer animations, video games, interactive stories, and other media. She has collaborated extensively with Mitchel Resnick on technology education and computer science education for young people.
Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning. According to Jeff Borden, Education 3.0 entails a confluence of neuroscience, cognitive psychology, and education technology, using web-based digital and mobile technology, including apps, hardware and software ...