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In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase the quality of the ...
t. e. Software project management is the process of planning and leading software projects. [ 1] It is a sub-discipline of project management in which software projects are planned, implemented, monitored and controlled.
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Software development. In software engineering, a software development process or software development life cycle is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.
Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [ 1] Many computer programs require being robust and reliable for long periods of time, [ 2] so any rules need to facilitate both ...
Wikipedia:Navigation templates, templates that link between multiple articles belonging to the same topic. Wikipedia:List of infoboxes for infoboxes, which are small panels that summarize key features of the page's subject. Wikipedia:Categorization for templates used for categories. Wikipedia:Citation templates for templates used to format ...
The term template, when used in the context of word processing software, refers to a sample document that has already some details in place; those can (that is added/completed, removed or changed, differently from a fill-in-the-blank of the approach as in a form) either by hand or through an automated iterative process, such as with a software assistant.
Software product lines ( SPLs ), or software product line development, refers to software engineering methods, tools and techniques for creating a collection of similar software systems from a shared set of software assets using a common means of production. [1] [2]