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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! was founded in 2012 by Morten Versvik, as well as a team of co-founders such as Johan Brand, Jamie Brooker and Asmund Furuseth in a joint project with the Norwegian University of Science and Technology, collaborating with professor Alfe Inge Wang to develop the website. [2] Kahoot! was launched in a private beta at SXSWedu in March 2013 ...

  3. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo. ClassDojo[ 3] is an educational technology company. [ 4][ 5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [ 6][ 7] and messaging that can be translated into more than 35 languages. [ 8][ 9] It also enables teachers to note feedback ...

  4. Anki (software) - Wikipedia

    en.wikipedia.org/wiki/Anki_(software)

    Anki. Anki ( US: / ˈɑːŋki /, UK: / ˈæŋki /; Japanese: [aŋki]) is a free and open-source flashcard program. It uses techniques from cognitive science such as active recall testing and spaced repetition to aid the user in memorization. [4] [5] The name comes from the Japanese word for "memorization" ( 暗記 ). [6]

  5. Kahootz - Wikipedia

    en.wikipedia.org/wiki/Kahootz

    Kahootz. Kahootz is an education multimedia construction toolset created by the Australian Children's Television Foundation. Using this program, one can make 3D animations using the pre-made objects and backgrounds. It was used by many schools to teach not only making movies with the program but co-operation between the students.

  6. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [ 1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2] and released to the public in January 2007. [ 3] Quizlet's primary products include digital flash cards, matching games, practice electronic ...

  7. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    https://prodigygame.com. Prodigy Education, Inc., formerly Prodigy Game, is a educational technology company focused on game-based learning. Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [1] It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and ...

  8. Active Student Response Techniques - Wikipedia

    en.wikipedia.org/wiki/Active_Student_Response...

    Active student response techniques are designed so that student behavior, such as responding aloud to a question, is quickly followed by reinforcement if correct. [2] Common form of active student response techniques are choral responding, response cards, guided notes, and clickers. While they are commonly used for disabled populations, these ...

  9. Personal identification number - Wikipedia

    en.wikipedia.org/wiki/Personal_identification_number

    A personal identification number ( PIN ), PIN code, or sometimes redundantly a PIN number, is a numeric (sometimes alpha-numeric) passcode used in the process of authenticating a user accessing a system. The PIN has been the key to facilitating the private data exchange between different data-processing centers in computer networks for ...