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  2. Cantrip - Wikipedia

    en.wikipedia.org/wiki/Cantrip

    In the context of the TTRPG, Cantrips are small, usually harmless spells that can be cast without expending any spell slots [5]. It is important to note that while all cantrips are in fact magical spells, not all spells are cantrips. Essentially, its a basic, low-power spell that spellcasters can use repeatedly without draining their magical ...

  3. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...

  4. Implied-in-fact contract - Wikipedia

    en.wikipedia.org/wiki/Implied-in-fact_contract

    An implied-in-fact contract is a form of an implied contract formed by non-verbal conduct, rather than by explicit words. The United States Supreme Court has defined "an agreement 'implied in fact'" as "founded upon a meeting of minds, which, although not embodied in an express contract, is inferred, as a fact, from conduct of the parties showing, in the light of the surrounding circumstances ...

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  7. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Spellcasters can only cast a spell they know or have prepared if they have an available spell slot. This mechanic originated out of the Vancian magic system where "the number of memorized spells is strictly limited by the magician's memory capacity in proportion to the spells' difficulty levels, effectively granting a number of spell slots".

  8. Play Just Words Online for Free - AOL.com

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    If you love Scrabble, you'll love the wonderful word game fun of Just Words. Play Just Words free online!

  9. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and spell slots. Definition of term There is ...